In order to bring my zbrush model into maya, I had to apply decimation to the pillar inside of zbrush to bring the polys down as low as I could. I then brought it into maya, and had to try and only keep the most important parts of the zbrush model to use on my low poly. I couldn't however do that with my tiger, so will have to quad draw it. Below is the decimation so far, but with the tiger it is still extremely high poly and I will have to lower it further.
Below is the tri count of the decimated model above. Its pretty clearly over the 10000 limit of tris we have set.








