This week I made my character tileset for the animations of the dog, and then put them into Unreal to animate them in flipbook. I tried to keep the animations simple, changing only small elements and keeping the shape clear. For the jumping (bottom line) I decided to use only the middle drawing as it makes it cleaner and easier to animate in flipbook.
I also started to code the game so that the dog would move, and look, how I wanted.
Also further animated the ball in Maya to make it bounce and move at the same time.









