In the first task, the indie dev task, I felt like I struggled a lot with the blueprinting of the game and figuring out just what I wanted my game to be about, but after a bit of work I started to get ideas out there and felt a bit better about what I was going to do. I really enjoy pixel art/animation, so I decided to work with this in that game to further improve my skills and get a better feel for the style. I was happy with the final game I made, even though I felt like I needed a lot of help for the blueprinting as I still couldn't wrap my head around it. The next indie dev task was to make a protoype for a game, and were essentially given the freedom to do whatever we wanted, so I decided as a fan of final fantasy/rpg games that I wanted to try out a turn-based combat system to challenge myself. This was indeed a massive challenge for me, as I was still not hugely comfortable with the blueprint system, but I got help from George and in the end made a working turn-based system which I am very proud of. Because UE4 is not really meant for 2D/RPG style stuff it's a great achievement to get something like this working for me. I also really enjoyed making the art for it, again focusing on pixel art as I really enjoy working with pixels.
In the next task we were allowed to chose whatever one we wanted, so I decided to do the Monkey Island/ TellTales one. I had never played a TellTale or Monkey Island game so I had to look more into them with things like lets plays and I even bought two TellTale games, but never got round to actually playing them. I focused more on working in a TellTale style as I was a bit more familiar with it, but in the end I felt that I didn't have a good enough idea of the style of both TellTale and the Monkey Island games, but I'm still happy with what I produced and feel like I'm improving as an artist.
The last task I chose the Starbound art test, though I was very tempted by the Starbound boss/monster one as well as it would have been working with pixels. Very early on in this project I started panicking about my skill level and didn't feel like I was good enough and had a couple of bad breakdowns about myself, especially judging myself very harshly and comparing myself to all the friends around me who are much better than I am. Thus I feel like this project didn't go as well as I'd have wanted, and felt like I could have done a lot better. I also have had my eyes on Starbound for a while as it has some really cute designs and I would have liked to have done a better job. I'm still somewhat happy with the final design that I made, but I had other ideas for the way it would have looked so I wish I had more time to work on it.
This year I've vastly improved on using my time management, making sure I'm using the time given to me in the best way possible and making sure that I finish everything when needed. This, mixed with my terrible procrastination issues and my fluctuating mental health is something that I've had problems with for a while so I'm very glad that I'm starting to get it together this year.














