This week, after a presentation of our Fine Art collaboration film with our groups, we got back to our collaborative game jam. We started off the week with a tutorial in our groups about our trello board, and we got some good feedback on how to improve it with different areas for work to go in such as in progress and to be verified.
I started working on more pixels for the human exhibit, thinking about the digestive system and human anatomy as a basis. I decided to recreate Michelangelo's David statue in pixels, adding some pants to make the game PG. I liked how it turned out, considering that I'm making the pixels very low res for the doom affect in our game, so I decided to do another statue of Aphrodite of Cnidus giving her a two piece for the same reason. The two statues are essentially 3D studies of the human anatomy, which helped me in making these pixel sprites and also challenged my anatomy skills.
We needed a sprite animation of blood spouting from the finger getting cut off, so I did the small animation seen below. I really enjoy simple pixel animations like this, and seeing them in action in the game as seen below is really a nice push to improve my skills.
As you're sawing the blood spouts out in the mini game.
For more decoration of the rooms I made some plant designs that would sit in 3D pots. These were somewhat more difficult then the other pixels I have made as they require more patience and detail, things I can sometimes try to rush thus making them messier than I would have wanted. I'm proud of how they look but could have spent more time on some parts of them. I may make more plants to decorate the museum later on.
As I felt like I had a good amount for the human room, I started working on the space exhibits. The space mini-game will be a Space Invaders spin off game, so I started working on a pixel arcade machine like the original Space Invaders arcade machine.
I'm proud of how it turned out, as I managed to get a good amount of detail into it whilst still being low res pixels. It also has some blood covering the name, leaving the audience wondering what they're playing in reality.
(x)







