This week I worked mostly on a UI/UX art test that I signed up for by Aiden Lesanto. The task was to 'Design an Inventory/Equipment screen where the player will manage and equip items and view stats about their character/loadout.'
You could either make design it for your own game idea or recreate another games UI/UX. I decided to design some for my own game idea, a Stardew Valley/Harvest Moon inspired farming game about mice and breads/pastries. The main element of the game is that you would be farming breads or other pastry products instead of normal crops, and you are a mouse. I wanted to focus mainly on the UI and the aesthetics of the designs as that is something I felt more comfortable with; I have never really looked into doing UI and UX before. I was thinking the game I was making would be some sort of 2D/Pixel game on the PC. I started drawing out templates on squared paper.
Overlay designs, with character and grid system
Inventory system with equipment etc
Talking to a vendor
Buy/Sell inventory system
I wanted to keep the designs fun and engaging whilst still remaining easy to use and accessible. I think that getting my ideas on paper first really helped me get a better feel for the kind of aesthetic I wanted for my game UI.
I then moved on to using Adobe Illustrator to create basic wireframes. Illustrator is a software I had never used before, so it was fun to experiment and learn with it.
Wireframe showing overlay screen
Wireframe showing the inventory with the character and equipment
Wireframe showing how the inventory box appears above the game,
with all the overlay UI still there
I also created some wireframes showing some of the UX design
Wireframe showing that you can drag the bag to the equippable slot on the right
Wireframe showing the bag equipped above character and also on the character
Wireframe showing that the tool can be dragged and dropped
into the equipment slots below
tool on character as there would be an animation of character holding it
I used the pen tool/vectors a lot for the wireframes, and used images or my own art to get the right shapes. I was pleased with how the wireframes came out, especially as I had never used Illustrator or done UI/UX design before. Graphic design has always been something I have enjoyed, so I had fun making these.
Below is the art mock-up. I decided to use the wireframe with the tool equipped.
Due to the art test, I haven't done as much work as I would have liked on my main project. I did finally try out Sketchup, and created very simple and blocky bunkbed room design to get a feel for the program. I decided to do a bunkbed design because I was thinking about the mouse characters environment, and how it would be a lot smaller than the princes due to money and space.
This is a very basic design, and I was essentially just trying to get to know the program and figuring out how I can work with it for my environment designs. 3D is not something I am very familiar with, so I want to continue working on Sketchup and Maya and get a better understanding of it for my environment designs.
I drew my prince characters head in more detail with my iPad on CSP, as I'm still not sure on how his face should look yet.
I also took into account that my anatomy and face drawing skills, and just humans in general are very lacking, so I decided to do some quick face sketches from models found on pinterest. I also experimented more with my characters faces and hair, and I feel like I am getting closer with the mouse servant characters design. I tried her out with a plait, and the how a plait would look tied up, perhaps over the front of the head. I want her face to be round and cute, with the cat character somewhat contrasting with more sharp angles and an intense beauty.
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I'm relatively pleased with the mock-up, though much of it was done in a rush due to time constraints so it is not to a level that I am pleased with. I wanted all the elements to be pixel art that I made, but decided that I didn't have enough time so used some of the silhouettes I had drawn previously. I also used a Stardew Valley background to show that the game would still be running in the background. I think that the inventory UI could be a lot better, I think I panicked slightly with the design and decided to make it inspired by a sandwich, with the bread the background and then cheese, pickles and tomatoes. I think if I redid it and/or had more time I would still keep this idea, but maybe refine it more and make it more aesthetically pleasing. The rest of the UI feels very consistent and I'm pleased with that, as the bread theme worked well. Overall, I think I did rush it a great deal at the end so it is no where near the level I want it to be, but I am pleased with what I have achieved in one week.
Below is the presentation I made, explaining the choices and designs.
Due to the art test, I haven't done as much work as I would have liked on my main project. I did finally try out Sketchup, and created very simple and blocky bunkbed room design to get a feel for the program. I decided to do a bunkbed design because I was thinking about the mouse characters environment, and how it would be a lot smaller than the princes due to money and space.
This is a very basic design, and I was essentially just trying to get to know the program and figuring out how I can work with it for my environment designs. 3D is not something I am very familiar with, so I want to continue working on Sketchup and Maya and get a better understanding of it for my environment designs.
I drew my prince characters head in more detail with my iPad on CSP, as I'm still not sure on how his face should look yet.
I also took into account that my anatomy and face drawing skills, and just humans in general are very lacking, so I decided to do some quick face sketches from models found on pinterest. I also experimented more with my characters faces and hair, and I feel like I am getting closer with the mouse servant characters design. I tried her out with a plait, and the how a plait would look tied up, perhaps over the front of the head. I want her face to be round and cute, with the cat character somewhat contrasting with more sharp angles and an intense beauty.
Model images used below
(x) (x)
As well as continuing working in 3D and getting a better understanding of it to start my environments, I want to also try to do anatomy and face studies in order to improve my skills in those areas so that I can feel more comfortable, and happier with my character designs.













































