Whilst putting my time machine in Marmoset I had some different issues with the maps. In the first three pictures the normal maps weren't projecting properly, and I discovered it was because the low poly / high poly weren't the exact same as the map I was projecting, so I put them through xnormal again and sorted out the problems.
The picture below was a problem with the low poly not having the handle long enough, so the map projected further down and looked wrong.
I managed to fix it by simply making that part of the low poly longer. Luckily these problems weren't too tough and I should hopefully be finished soon.
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