Thursday, 14 April 2016

BA1b 3D - Time Machine 13

Whilst putting my time machine in Marmoset I had some different issues with the maps. In the first three pictures the normal maps weren't projecting properly, and I discovered it was because the low poly / high poly weren't the exact same as the map I was projecting, so I put them through xnormal again and sorted out the problems.




The picture below was a problem with the low poly not having the handle long enough, so the map projected further down and looked wrong. 



I managed to fix it by simply making that part of the low poly longer. Luckily these problems weren't too tough and I should hopefully be finished soon.

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