Over easter, I wanted to take a break but still continue working as I felt a bit pressured by my workload in the time left, so I continued with my characters. After getting some feedback a while ago about the colour of his hair, and how it seemed to stand out a lot due to being a different colour to the legs/ears/tail, so I experimented with the colours as seen below. The first is keeping the original blond hair, and fading into the greys, the second is the hair being the same colour as the legs etc, and the third is trying the fur at a different colour entirely. Overall I like the feel of the first one, as I still wanted him to be blond but for it to work better with the overall colour scheme.
I also started working on the model sheet for the cat prince. I thought that front, side and back views would work well to show different elements of the design.
Sketches
Lineart with view of straight legs, plus clothes
I was having some trouble showing the legs from the front and having that translate properly to the side view, and after sketching it I thought to try simply having the character with their legs straight as seen above. I felt that this however would not make sense as it wouldn't be the characters natural standing position. There were also some issues with the feet length, as they felt too long comparing to the legs. Below are linearts with the problems above worked on.
Lineart
Lineart plus clothes
After feeling more comfortable with how the linearts looked, I started working on the colours.
Current state of model sheet
The first drawing took a while to feel polished as I had many little details and issues to work on, so I decided to simplify the second and third view to just base colours as it felt unnecessary to put the amount of details needed on all three designs. I am pleased with how it looks so far, but I have been spending a lot of time looking at it so I may need to take a break from it to be able to see potential faults. I didn't start with lines in the background to help with proportions etc, which was a mistake, but after using them I could make sure that elements were the same over all the drawings and changed areas such as the feet or ear height.
The tail I had trouble with, as I wanted to depict the flowing nature of the tail without making it appear squirrel like. I am pleased with the how it looks so far however, and I got some reference images from my own cat too.
Images of my cat Suki's tail
The model sheet is not yet complete, there are elements such as the hands in the third drawing and the embroideries on the coats that I want to change, as well as complete colouring and get feedback from others.
I also started working on the mouse characters model sheet.
Sketches
Lineart of front view
Front view lineart with ears and clothes sketch
I found the ears on the front view to be difficult to get right, as they would be tied up so you would only see the sides of them. I was attempting to make them feel less bunny-like, though I may have to push it further.
Finalised front view lineart
Colours on front view
The original design of this character didn't need any huge changes, so its mostly the same as the final idea I had a while ago. I am pleased so far with how she looks, although may need to work with the ears to help them appear more mousey, and I may have made the legs larger than the original design. However currently I am pleased with how she looks.
I wanted to have her ears tied up by a peg, similarly to how in the character Arrietty in Studio Ghiblis film by the same name uses a large peg in her hair.
Or how a character called Gijin from a game called Wonder Project J2 ties up her hair with two peg-like items.
However due to the way the ears would be pinned back, it may just end up taking attention away from them. I will experiment further with this idea however as its an aesthetic that I think may work well if done right.
With the environment work, I decided that Easter would be a good time for me to break away from it a bit and take a break as I was feeling drained and not inspired. I did keep doing research however, and went to Berrington Hall, a local National Trust area that has 18th century furniture and decor. Below some of the images I took that will hopefully help me with the environment work.
Images inside the hall
Images taken outside in the gardens
Also went to the local antique dealership and saw some furniture there that may be useful in my research.
Much of the furniture I saw wasn't specifically from 18th century or france, however I think taking inspiration from various elements is a good way to make my furniture and work feel more realistic.
Whilst playing Monster Hunter World, I unlocked the private suite room, a big lavish room that felt akin to what a king, or prince, would have. It immediately reminded me of my character and his room, as the suite has magnificent interior decor with an outside balcony with water and plants, which was easy to relate to my own designs. Below are screenshots I took in the game.
Every part of this room felt similar to the ideas I wanted for my own design, from the large, extravagant bed area, to the big, stain glassed window, and the large amount of natural lighting, water and plants. I will definitely want to take inspiration from this room for my own work, as its beautiful and feels very well thought out.