She then used the liquify tool in Photoshop to exaggerate shapes further, keeping some of that fluffyness that I wanted whilst retaining the shape of the legs. The back view wasn't altered because of time issues.
With this feedback fresh in my mind, I set back to work on my character sheet and adjust her legs. I was happy with the top part of my character, so I focused on redesigning her legs with Kaleighs adjustments.
Here are some process shots.
Above the apron was causing me issues, so I sent it to a friend who helped me with seeing the faults with the thickness of the apron. Below is the current final model sheet for her, and also how her legs look without the apron.
I'm a lot more pleased with how she looks now, her digitigrade legs are more obvious and she seems more mouse-like and realistic, and fits more with my other character. I think there are some elements like cleaning up and adjusting the characters positions as they seem to be leaning. I'm pleased with her design, and how far she has come. I was also very happy with how her fur texturing came out, and might try to replicate it with my cat prince character too.
Readjusting the characters legs took up the week, so not much more was achieved, however I am glad I was able to pick this up early and change her legs because they look much better now.






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