I worked more on the design for the water character, giving it a heal sprite and a bubble attack if I need it.
Also created an enemy, a skeleton that is based on candles. I decided on this because I wanted something to oppose the watery-ness of the playable character.
Also drew a background for the main walking around area of the game. Its a lava area, focusing on where the candle enemy would live.
I wanted to give it a pre-rendered background, but I decided that it shouldn't be my main focus as this is more about the mechanics of the game. So to get the same kind of feel that I wanted from this part of the prototype, I made the background horizontal under the player character.
I also made a battle manager to have in the battle scene. At first I had all of this in the battle level blueprint, but there were elements that wouldn't work so I copied it into the battle manager instead.
Also managed to get some of the elements of the UI working, such as enemy and player character health.
Enemy Blueprint below.
Player Character Blueprint.
Battle Level Blueprint
Starting Level Blueprint











