Saturday, 10 December 2016

BA2a - Week 11 Summary

I started working on the mechanics for my Turn-Based game, firstly working on how it changing from one camera to another when on a box trigger.  
I thought that the most logical way would be to make it load a different level when the character walked into the trigger box. 





I made this UI for the battle screen, with two attacks and a pass turn button, with a health and mana bar. This isn't set in stone as I don't yet know what I'm gonna do in terms of skills.





I also started working on the pixel character design for my game, making an idle animation and a water smack one for the first attack I have in the buttons. I currently have the character walking in the first 'level' before the attack screen.





Also set up the two cameras for the area before the battle and during.





Also above the battle level blueprint. 



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