Tuesday, 6 December 2016

BA2a - Indie Dev brief



This week we were given a new brief in our specialisms, to make a prototype for a game. We essentially were allowed to try anything. I've decided that I want to try to make a RPG Turn-Based combat system in UE4, similar to Final Fantasy games where you walk into a monster and then the side view appears with the HUD and health/stamina bars etc.

http://finalfantasy.wikia.com/wiki/Battle_system

I want it to be a 2.5D pixel style game where you walk into the monster and the battle screen appears, rather than random encounters.


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