I also tried to work with the lion mount as its design also didn't feel right. I had tried to mosh it in the website but none of the glitch effects really worked for me, so I tried using brushes and trying different ideas as seen below. I ended up looking at some pixelation effect tools on Photoshop, and the bottom right one came from that. The pixel one is definitely the one that stands out the most for me, and this concept of manmade and natural combining with the large pixels is a good aesthetic.
The monster designs also don't feel right to me still, so I started trying to redesign the dog-like design thinking about a black hole 'glitching'. Below are two ideas I tried. I'm having some difficulty with this design, as I already do really like the design for the dog monster but it feels like its too separate from the theme I currently have. I think the aesthetic I've taken after below is similar to the 'Heartless' From Kingdom Hearts.
Heartless (x)
The task for this week was to create an environment according to the brief below. We also had to make thumbnails using alchemy and the guideline also seen below, and then chose one to make into a final design.
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Below are my alchemy thumbnails. I had some difficulty with these as alchemy is a software that doesn't seem to like me so I had some glitch and lag issues. If I did it again I would put more time into each thumbnail and try to bring out more form in each one.
This is my final environment. I used the bottom left thumbnail as it struck me as the most unusual and the perspective I was imagining for the piece was interesting. I think my piece is somewhat abstract, as it doesn't make a huge amount of sense and the church building has a large strange form on it. I wanted to keep that because I liked how it brought the image together. The setting I was trying to bring across for this was a church in the middle, and two gravestones directly in front of you. The only part of the brief I think isn't apparent at all is it being in a suburb, but other than that I think it hits most of the marks well, even if its pretty abstract in the way it does it. For drought I used vines that seem to be dying, and somber is the setting - a graveyard, and also the colour scheme with the dark colours contrasting with the red of the gun and 'blood' on the church. The weather is also not conventionally happy weather, seeming to be grey and dull day. Europe 18th Century can be seen with the gun, and so can deception as its been laid on a gravestone in that manner. The army is the gravestones, the aftermath of the war. Overall I'm pleased with this piece as it was difficult for me as I'm not a very competent environment artist.








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