Friday, 11 March 2016

BA1b 3D - Damaged Pillar 8

Below is what my pillar looked like when I put it into marmoset, with the normal and ambient occlusion maps on. There are some clear problems with the tiger, which seems to have the high poly protruding through the low poly.


I decided to thus import the high poly tiger into maya and see how it worked with my cage/ low poly. It was out of place, and the cage did not overlay both of them so I made a new one and transformed it so that its larger than both, and then worked with the vertices so that it properly covered everything. Below is before with the low poly moved. 


Working on the vertices



Above is the cage after editing, that covers both high and low poly.


Above is what the end result of changing the cage. It still doesn't look quite right, but it may be the best I can do with the time I have. If I have more time in the future i will try and sort it out and make it perfect, but for now this is the best I can do.

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