Below are screenshots from marmoset of my finished damaged pillar. I'm not really happy with the bottom half of the pillar, or the way that the tiger has been mapped. There are also a couple of holes and I'm not sure how that happened. The mesh itself was a mess, I had to do a lot of editing and removing of edges and vertices in order to lower the tri count. I think, looking back, if I had known more about how the whole mapping/high poly/low poly process worked, it would have been an easier model and I would have kept less of the high poly - I simply didn't understand how it all worked, so ended up trying to keep as much of the high poly as I could. I didn't at the time realise that you map the high poly details onto the low poly, which would have made life a lot easier. At least I have learnt from it, and in the future will do a much better job. Overall however, I'm proud of myself for finishing it.




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