This week worked on the clues box, making it so that the sniff clues you have to press S to sniff to check the clue instead of just overlapping, and then it disappears. At the moment it happens when you press S, but the flipbook animation for sniff doesn't play. I'm trying to figure out how to make the flipbook play when the action happens.
Overlapping
Pressed S
I also worked further on the tilemap for my game, adding smaller platforms and repeatable patterns for underground.
At the moment I'm just adding them next to each other to create the underground part, but it takes a long time and I for some reason can't copy and paste so can't make the process any quicker. I will try to figure out a quicker way of making this, potentially with tilemaps.
I also started designing the background, making it a similar colour scheme to the tiles I've made already.
I worked on more backgrounds, one above and one below the forest, as the floor and treetops. This is so that I can expand the map up or down and not worry about the backgrounds.
We also rigged the mesh of a cylinder in animation.




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